Global Cloud Gaming Market is valued approximately USD 1.15 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 15.3% over the forecast period 2022-2028
Posted on Jan 4 2022 9:32 AM
"Global Cloud Gaming Market Report 2020 By Technology, Application, Types, End-User, Geography, Competitive Analysis, Impact of Covid-19 with Analysis Forecast Till 2028"
The report on the Cloud Gaming Market is designed by proficient analysts with the motive to serve on table as an ultimate guide for investors, stakeholders, and people in business to make decisions to augment the growth of the Cloud Gaming Market. The report holds market statistics, values, and other factors that can influence the Cloud Gaming Market. The market is studied for the forecast period of 2022 To 2028. An in-depth study on the market has been performed to prepare a report maintaining high degree of accuracy thought out.
Key Players Studied:
Microsoft Corporation (United States) NVIDIA (United States) Ubitus (Taiwan) Vortex (United States) Google Inc. (United States) Amazon (United States) Intel Corporation (United States) Tencent (China) Sony Corporation (Japan)
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Moreover, increase in ICT spending around the globe for hardware, software, services, new technologies and telecom among others is also anticipated to contribute to the growth of the market in the coming years. The spending on new technologies recorded around USD 0.6 million in 2020 and is further estimated to reach close to USD 1.3 million by 2028. The total ICT spending around the globe further recorded close to USD 5 million in 2021 and is further.
Global Cloud Gaming Market is valued approximately USD 1.15 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 15.3% over the forecast period 2022-2028. Cloud gaming or gaming on demand or gaming-as-a-service is a type of online gaming that streams or runs video games on remote and servers directly to user's device. The user can also play a game remotely from a cloud. The increasing penetration of internet services and easy access to games on the cloud as well as commercialization of 5G technology are the few factors responsible for growth of the market over the forecast period.
North America (The U.S. and Canada)
Europe (U.K., Germany, France, Italy, Spain, Scandinavia, and the Rest of Europe)
Asia Pacific (Japan, China, India, Australia, Southeast Asia, and the Rest of Asia Pacific)
Latin America (Brazil, Mexico, and the Rest of Latin America)
The Middle East & Africa (South Africa, GCC, and the Rest of the Middle East & Africa)
Drivers and Restraints
Understanding the economies of the Cloud Gaming Market aids in the analysis of cash flow, which results in digging into the investment and revenue generated aspects of the market. The vastness of the studied becomes precise with segmental analysis. The report also details the statistics and values that are estimated for individual market segments. Growth inducers and restraints of different segments are presented in the report. In addition, potential threats and best possible resolutions are also explained in the report.
The regional outlook section details the area-wise progress of the Augmented Reality market across the study period. Europe, North America, Latin America, Asia Pacific, and the Middle East & Africa are areas across which the progress of the market is studied. This helps in the identification of growth scopes of the market as regional booster and demographic limitations are explained in the report.
The regional analysis of global Cloud Gaming market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading/significant region across the world in terms of market share owing to the fast adoption of new technology and growing focus on cost reduction in advertising. Similarly, increasing number of 5G infrastructure development initiatives in the region coupled with rapid growth of cloud computing and the growing presence of professional gamers are expecting to boost the growth of the market.
Renowned players that are functioning are profiled the Cloud Gaming Market report. Analysts studied past aspects and current dynamics of key players. Moreover, trends of the market players are their financial status are highlighted in the report. These assist investors to understand the transformation of the competitive landscape of the Cloud Gaming Market for the forecast period.
Method of Research
Fail-safe, modern research methodologies are employed for the Cloud Gaming Market analysis. An exhaustive primary and secondary research conducted on the market using robust research techniques aid in the prediction of the market size at the end of forecast period. Top-up and bottom-down approaches were maintained in the entire market study.
The increasing penetration of internet services and easy access to games on the cloud as well as commercialization of 5G technology are the few factors responsible for growth of the market over the forecast period. For instance: according to the Global System for Mobile Communications Association (GSMA), the South Korea has 12 million 5G subscribers in 2020 and is anticipated to rise to 36, million by 2026. Also, on 16th July 2020, the three -major operator of South Korea namely, SK Telecom, KT and LG Uplus has agreed to invest USD 22 billion for frontrunner of 5G – infrastructure across the country by 2022.
Why buy this report?
- Get a detailed picture of the Augmented Reality market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market's major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
- Analytic Capabilities
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
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The Impact of Coronavirus on Augmented Reality global briefing offers a comprehensive guide to the Augmented Reality market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.
Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified. The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
An Overview of the Impact of COVID-19 on Cloud Gaming Market:
The emergence of COVID-19 has brought the world to a standstill. We understand that this health crisis has brought an unprecedented impact on businesses across industries. However, this too shall pass. Rising support from governments and several companies can help in the fight against this highly contagious disease. There are some industries that are struggling and some are thriving. Overall, almost every sector is anticipated to be impacted by the pandemic.
We are taking continuous efforts to help your business sustain and grow during COVID-19 pandemics. Based on our experience and expertise, we will offer you an impact analysis of coronavirus outbreak across industries to help you prepare for the future.
The Global Augmented Reality market 2021 research provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Global Augmented Reality market report is provided for the international markets as well as development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analysed. This report additionally states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.
The report mainly studies the size, recent trends and development status of Cloud Gaming Market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing Cloud Gaming Market.
Cloud Gaming Market Report Table Of Content:
1.1. Research Scope
1.2. Market Segmentation
1.3. Research Methodology
1.4. Definitions and Assumptions
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
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