Virtual Retinal Display Market 2021 Share, Size, by Global Major Companies Profile, Competitive Landscape and Key Regions 2024 Latest Research Report
Posted on Aug 2 2021 9:48 AM
"Virtual Retinal Display Market Size 2021-2024 Global Industry Market research report provides key analysis on the market status of the Virtual Retinal Display manufacturers with market size, growth, share, trends as well as industry cost structure. Virtual Retinal Display Market Report will add the analysis of the impact of COVID-19 on this industry."
Global "Virtual Retinal Display Market" (2021-2024) report identifies Sales of Market by regional analysis by product type and product applications from past year. Virtual Retinal Display Market research report gives analysis on products sales, price, margin, growth (regionally volume). Market research report gives analysis on Historical and Current scenario on Virtual Retinal Display Market. Research provides potential market opportunities and strong industry focus on Virtual Retinal Display market forecast till 2024. Research report provides CAGR value in percent during 2021 to 2024.
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List of TOP KEY PLAYERS in Virtual Retinal Display Market Report are -
● Avegant Corporation
● Magic Leap Inc.
● QD Laser Co. Ltd
● Texas Instruments Inc.
● OmniVision Technologies Inc.
● Himax Technologies Inc.
● Movidius Inc. (Intel Corporation)
● Analogix Semiconductor Inc.
● Human Interface Technology Laboratory
"Final Report will add the analysis of the impact of COVID-19 on the In Memory Computing industry."
COVID-19 Impact on Market:
The recent COVID-19 outbreak first began in Wuhan (China) in December 2019, and since then, it has spread around the globe at a fast pace. China, Italy, Iran, Spain, the Republic of Korea, France, Germany, and the US are among the worst-affected countries in terms of positive cases and reported deaths, as of March 2020. The COVID-19 outbreak has affected economies and industries in various countries due to lockdowns, travel bans, and business shutdowns. The global food and beverage industry is one of the major industries facing serious disruptions such as supply chain breaks, technology events cancellations, and office shutdowns as a result of this outbreak. China is the global manufacturing hub, with the presence of and the largest raw material suppliers. The overall market break down due to COVID-19 is also affecting the growth of the bacon market due to shutting down of factories, obstacle in supply chain, and downturn in world economy.
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In the screenless display market, the retinal direct technology is estimated to be the fastest growing, compared to the visual image and Synaptic Interface technology. Virtual Retinal Display (VRD) was developed to solve the limitations of image quality, weight, and cost problems associated with head-mounted display technology. Providing wider field-of-view, this technology also addresses the technical limitation that Mixed Reality technology is facing.
- Compared to other types of displays, the retina display is highly secure and safe. By using a retina display, the user can control the intensity of display through his voice. Adoption of this technology is making people easy to work in any environment without any security or privacy issues.
- As the technology addresses the high eye strain caused by using night vision goggles, the technology finds applications in the aerospace and defense sector. The applications are widespread in the healthcare sector as well and range from treating trauma to be used as an aid in cancer detection.
- Avegant, Magic Leap and Microvision are the only vendors to commercialize the technology as of now. These vendors released VRD devices targeting the enterprises and consumers as well. QD Laser (the subsidiary of Fujitsu) is also looking to launch its VRD product into the market.
Scope of the Report:
Virtual retinal display systems are a type of screenless displays, in which images are projected directly onto the retina. The differentiating factor between retina direct and visual image systems is that the light is not reflected from some intermediate object onto the retina. It projects light on the eye and mimics the natural vision.
Key Market Trends:
Virtual Reality and Augmented Reality are Gaining Surging Demand from the Entertainment Industry
- Virtual reality and augmented reality are gaining increasing demand from the entertainment industry. The augmented reality technology is being mainly used in games and animations onto the real world, using new retinal display systems.
- In the entertainment industry, eyewear glasses are used in 3D cinemas. However, in the recent days, these are being replaced with smart glasses, for improved cinema experience for audience. Smart glasses are also being used for a virtual reality cinema experience.
- Avegant and Magic Leap have entered the market through this segment, due to high demand and purchasing propensity. Today's tech-savvy generation demands the most innovative gaming and media solutions, along with the most immersive experiences. As a result, terms, such as âpersonal theatreâ have been coined by companies, to commercialize various solutions.
- On the other hand, augmented reality games could reach a broader audience than the people who play games today, because they can be played outside and based on interaction with other people, in addition to augmented virtual objects.
- Virtual reality environments allow common people to engage with exhibits, concerts, museum, gallery, etc., in ways that were previously unknown and forbidden. It allows the person to view 3D images and these images appear life sized to the person, such that entertainment becomes realistic and enjoyable.
North American Segment Dominates the Virtual Retinal Display Market
- The United States is one of the early adopters of virtual retinal display technology, because of which, the North American segment dominates the market studied. In addition, the rapid demand for augmented reality and virtual reality in the region is expected to drive the segmentâs growth, over the forecast period.
- Notably, owing to the exceptional benefits from virtual retinal display, such as light weight, larger angle of view, higher resolution, and sufficient contrast and brightness ratio, a few startups are raising funds, to boost the R&D and commercialization of the product.
- For instance, in August 2018, a Florida-based startup, Magic Leap, raised USD 2.3 billion. This funding is expected to bolster the R&D of virtual retinal display products, thus bolstering the growth of the regional market, and also compelling other companies to invest and garner larger shares, in the nascent market.
- Additionally, in August 2018, Avegant, an AR display company, announced funding of USD 12 million, which is likely to have a positive impact on the North American segment, over the forecast period.
- Virtual retinal display is a next-gen technology for virtual and augmented reality, the companies operating in VR and AR have an immense opportunity to penetrate in the market, with early launches. However, the high price of the products may restrain the segmentâs growth.
The Virtual Retinal Display Market is highly competitive and consists of several major players. In terms of market share, few of the major players currently dominate the market. These companies are leveraging on strategic collaborative initiatives to increase their market share and increase their profitability. The presence of long-standing vendors is expected to increase the level of competitive rivalry during the forecast period.
- February 2019 - The product âRETISSA Displayâ of QD Laser, Inc. was selected as the winner at 2019 SPIE Photonics West âs Vision Technology department of PRISM AWARDS. Prism Award is an authoritative award of Photonics West which is an exhibition of industrial equipment, and selection to the winner is proof that QD laser products have been highly regarded within the industry.
Global Virtual Retinal Display Market Segmentation by Types, By Applications and by Region:
Global Virtual Retinal Display market is analyses and market size information is provided by regions (countries). Segment by Application, the Virtual Retinal Display market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World. The report includes region-wise market size for the period 2021-2024. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2021-2024.
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Virtual Retinal Display Market Segment by Region:● North America [U.S., Canada, Mexico]
● Europe [Germany, UK, France, Russia, Italy, Rest of Europe]
● Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
● South America [Brazil, Argentina, Rest of South America]
● Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
Reasons to Purchase this Report:● The report analyses how the stringent emission control norms will drive the global Virtual Retinal Display market.
● Analyzing various perspectives of the market with the help of Porter’s five forces analysis.
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● Study on the regions that are expected to witness fastest growth during the forecast period.
● Identify the latest developments, market shares and strategies employed by the major market players.
● 3 months analyst support along with the Market Estimate sheet (in excel).
● Identify the current and future prospects of the global marine composite market in the developed and emerging markets
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Major Points from Table of Contents:
2 RESEARCH METHODOLOGY
2.1 Research Phases
2.2 Analysis Methodology
3 EXECUTIVE SUMMARY
4 MARKET ANALYSIS
5 MARKET DYNAMICS
5.1 Market Overview
5.2 Introduction to Market Drivers and Restraints
5.3 Market Drivers
5.3.1 Technical Advantages Over Screen-Based Devices
5.4 Market Restraints
5.4.1 High Costs and Lack of Awareness
5.5 Industry Attractiveness - Porter's Five Force Analysis
5.5.1 Threat of New Entrants
5.5.2 Bargaining Power of Buyers/Consumers
5.5.3 Bargaining Power of Suppliers
5.5.4 Threat of Substitute Products
5.5.5 Intensity of Competitive Rivalry
5.6 Product Life Cycle Analysis
5.7 Customer Acceptance / Adaptability
6 MARKET SEGMENTATION
6.1 By End-user Industry
6.1.1 Medical & Lifesciences
6.1.2 Aerospace and Defense
6.1.3 Media and Entertainment
6.1.4 Other End-user Verticals
6.2.1 North America
6.2.4 Latin America
6.2.5 Middle East & Africa
7 COMPETITIVE LANDSCAPE
7.1 Company Profiles
7.1.1 Avegant Corporation
7.1.2 Magic Leap Inc.
7.1.3 QD Laser Co. Ltd
7.1.4 Texas Instruments Inc.
7.1.5 OmniVision Technologies Inc.
7.1.6 Himax Technologies Inc.
7.1.7 Movidius Inc. (Intel Corporation)
7.1.8 Analogix Semiconductor Inc.
7.1.9 Human Interface Technology Laboratory
8 INVESTMENT ANALYSIS
9 MARKET OPPORTUNITIES AND FUTURE TRENDS
. . . Continued
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